A level made for Fractured Worlds, set in a fantasy medieval setting.
This level is a medieval town designed to be the hub for the player to return to and upgrade his equipment.
Responsible for level layout, creating landscape, architecture and several props. Most of the props that were used to fill up the area, like the marketplace, are asset pack(s).
Dynamic lighting, fog setup, post-processing, technical art specifically for a procedurally-made level were also my responsibilities.