Renhui Yang
Environment & General Artist
Eindhoven, Netherlands
Summary
Freelance 3D Environment Artist, versatile with creating Props and Scenes from idea to final finished work.
I make game-ready assets in real-time rendered engines in a variety of styles depending on the project.
I work with Maya, Substance Painter, Substance Designer, Unity and Unreal.
Skills
3D ModelingTexturingRenderingEnvironment ModelingPBR TexturingIllustrationGame DevelopmentConcept Design
Software proficiency

Photoshop

Maya

3ds Max

Substance 3D Painter

Substance 3D Designer

V-Ray

Unreal Engine

Unity

ZBrush
Productions
Video Game
Lethal League Blaze
Year
2018
Role
Environment Artist
Company
Team Reptile
Experience
3D Visual Game Artist at Enthusiast Games
Canada
Concept Art, Modeling, Texturing, Animation, Rigging, Unity asset preparation
3D Generalist at CMD:Studio
Remote, United Kingdom
Horror Stories : Welcome Home – Modeling, texturing, world building and optimization
Visual Artist at Freelancing
General Artist at Enliven Media
Arnhem, Netherlands
General Artist at Abstraction Games
Valkenswaard
December 2016 - November 2017
Environment Artist Intern at Team Reptile
Hilversum, Netherlands
September 2015 - January 2016