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Renhui Yang
Renhui Yang
Environment & General Artist
Eindhoven, Netherlands

Summary

Freelance 3D Environment Artist, versatile with creating Props and Scenes from idea to final finished work.
I make game-ready assets in real-time rendered engines in a variety of styles depending on the project.
I work with Maya, Substance Painter, Substance Designer, Unity and Unreal.

Skills

3D ModelingTexturingRenderingEnvironment ModelingPBR TexturingIllustrationGame DevelopmentConcept Design

Software proficiency

Photoshop
Photoshop
Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
V-Ray
V-Ray
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush

Productions

    • Video Game
      ARK Aberration
    • Year
      2017
    • Role
      Technical Artist
    • Company
      Abstraction Games & Studio Wildcard
    • Video Game
      Citadel Forged With Fire
    • Year
      2017
    • Role
      VFX Artist
    • Company
      Abstraction Games & Blue Isle Studios
    • Video Game
      Lethal League Blaze
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Team Reptile

Experience

  • 3D Visual Game Artist at Enthusiast Games
    Canada
    June 2021 - August 2021

    Concept Art, Modeling, Texturing, Animation, Rigging, Unity asset preparation

  • 3D Generalist at CMD:Studio
    Remote, United Kingdom
    December 2020 - May 2021

    Horror Stories : Welcome Home – Modeling, texturing, world building and optimization

  • Visual Artist at Freelancing
    August 2019 - Present

  • General Artist at Enliven Media
    Arnhem, Netherlands
    March 2018 - July 2019

  • General Artist at Abstraction Games
    Valkenswaard
    December 2016 - November 2017

  • Environment Artist Intern at Team Reptile
    Hilversum, Netherlands
    September 2015 - January 2016