The Yellow Wallpaper - Substance Designer Materials
PBR materials made in Substance Designer with no or minimal use of bitmaps. All procedurally generated with plenty of parameters for additional control.
Cracked yellow wallpaper - Parameters control damage and different tears.
Base wood - Parameters control color varation, stripes, woodgrain, scratches, glossy- and roughness.
Ceramic tiles - Parameters control color, scratches, speckles and roughness.
Parquet flooring - Underlying texture is basewood that gets tiled and then randomized.
Heavy Leather - Parameters control normal intensity, roughness and color variation.
Carpet - 2 bitmaps were used for the motifs. The rest was made in designer.
Logwood - Can be switched from normal log to charcoal. Parameters control roughness, color variation and normal intensity.