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The Yellow Wallpaper - Substance Designer Materials

PBR materials made in Substance Designer with no or minimal use of bitmaps. All procedurally generated with plenty of parameters for additional control.

Cracked yellow wallpaper - Parameters control damage and different tears.

Cracked yellow wallpaper - Parameters control damage and different tears.

Base wood - Parameters control color varation, stripes, woodgrain, scratches, glossy- and roughness.

Base wood - Parameters control color varation, stripes, woodgrain, scratches, glossy- and roughness.

Ceramic tiles - Parameters control color, scratches, speckles and roughness.

Ceramic tiles - Parameters control color, scratches, speckles and roughness.

Parquet flooring - Underlying texture is basewood that gets tiled and then randomized.

Parquet flooring - Underlying texture is basewood that gets tiled and then randomized.

Heavy Leather - Parameters control normal intensity, roughness and color variation.

Heavy Leather - Parameters control normal intensity, roughness and color variation.

Carpet - 2 bitmaps were used for the motifs. The rest was made in designer.

Carpet - 2 bitmaps were used for the motifs. The rest was made in designer.

Logwood - Can be switched from normal log to charcoal. Parameters control roughness, color variation and normal intensity.

Logwood - Can be switched from normal log to charcoal. Parameters control roughness, color variation and normal intensity.