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Fractured Worlds - Dungeon

A level made for Fractured Worlds, set in a fantasy medieval setting.

The assets are for a "dungeon creator", my task was to deliver assets like dungeon-like architecture and props.

Responsible for full pipeline of asset creation like modeling, texturing and game-ready implementation. Dynamic lighting, fog setup, post-processing, technical art specifically for a procedurally-made level were also my responsibilities.