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3D Virtual Bar

This project was focused on recreating a bar environment for a VR Simulator toward educational purposes for the University of Florida. The environment art was made by me and another artist. My main role was Modeling and UV artist, in charge of the architecture and props. I textured a smaller scale of specific props.

In collaboration with Dust Productions https://productionsofdust.com
and Indy Taen: https://www.artstation.com/indytaen

Making the conversion from architectural blueprints, dimensions were carried over for the 3D model, most of the architecture & UV's made to support tiling and/or trim sheets.

Making the conversion from architectural blueprints, dimensions were carried over for the 3D model, most of the architecture & UV's made to support tiling and/or trim sheets.

Progression: 1. Blueprint 2. Blockout Rough 3. Blockout Phase Two 4. Final Architecture + Main Props

Progression: 1. Blueprint 2. Blockout Rough 3. Blockout Phase Two 4. Final Architecture + Main Props

Final Architecture + Main Props

Final Architecture + Main Props

Bar prop textures by me - the metal and wood tiling shaders were made by Indy Taen.

Bar prop textures by me - the metal and wood tiling shaders were made by Indy Taen.

Bar Mat Texture

Bar Mat Texture

Models of Bar Props

Models of Bar Props

Models of Bar

Models of Bar

Sink Area

Sink Area

Modeling and texturing of replica bottles.

Modeling and texturing of replica bottles.