An early morning drive to a small logging town. All models and textures were created from scratch. With this project I wanted to create an outdoors environment that's easily adjustable with a minimal amount of models. Making use of Unreal's landscape, spline and foliage tools. Also learning about foliage creation was a new one for me. This real-time scene is optimized for games with baked lighting and LOD's. Thankful for the following for providing tutorials that helped me during production; FuturePoly, Peter Sekula, Cortez Productions, Daniel's game art, Lukas' Ramblings, Peyton Varney, Clinton Crumpler.