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Silent Peaks

An early morning drive to a small logging town. All models and textures were created from scratch. With this project I wanted to create an outdoors environment that's easily adjustable with a minimal amount of models. Making use of Unreal's landscape, spline and foliage tools. Also learning about foliage creation was a new one for me. This real-time scene is optimized for games with baked lighting and LOD's. Thankful for the following for providing tutorials that helped me during production; FuturePoly, Peter Sekula, Cortez Productions, Daniel's game art, Lukas' Ramblings, Peyton Varney, Clinton Crumpler.

Environment Progression

Environment Progression

Moss + Rock blendmaterial. Moss is automatically applied vertically, can be edited with vertex paint. More customization options in the parameters.

Moss + Rock blendmaterial. Moss is automatically applied vertically, can be edited with vertex paint. More customization options in the parameters.

Multiple materials were fully created using substance designer. These parameters allowed them to be customized within UE4 .

Multiple materials were fully created using substance designer. These parameters allowed them to be customized within UE4 .